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AI Insights · Timothy · March 2022

Top 5 Fidget Toys Games on Android in Oceania Q1 2022

Discover the performance of the top 5 fidget toys games on Android in Oceania during Q1 2022, including trends in downloads, revenue, and active users.

Top 5 Fidget Toys Games on Android in Oceania Q1 2022

Throughout the first quarter of 2022, the top 5 fidget toys games on Android in Oceania demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's performance, based on data from Sensor Tower.

Antistress - relaxation toys from JindoBlu saw a peak in weekly downloads at the start of February, reaching approximately 3.8K. Weekly revenue for this app peaked at around $90 in late December and then experienced a general decline, stabilizing at about $43 by the end of March. The app's weekly active users started at around 20.2K in late December, peaked at 21.5K in mid-February, and eventually settled at around 14.9K by the end of the quarter.

Pop it Fidget Toys 3D Games from FALCON GAME had a notable start to the quarter with weekly downloads peaking at approximately 2.8K in early January. However, the downloads saw a decline towards the end of the quarter, reaching about 1.5K by late March. The app's weekly active users followed a similar pattern, starting at around 4.7K in late December, peaking at 5.5K in early January, and then decreasing to about 4.1K by the end of March.

Fidget Toys Trading・Pop It 3D from Freeplay Inc showed a decline in weekly downloads throughout the quarter, starting at about 2.6K in late December and dropping to approximately 1.5K by the end of March. The app's weekly active users also declined from around 8.8K in late December to about 5K by the end of March.

Pop Us! by SayGames Ltd experienced a steady decline in both weekly downloads and active users throughout the quarter. Weekly downloads started at around 1.6K in late December and dropped to approximately 552 by the end of March. Similarly, weekly active users decreased from about 4.2K in late December to around 2.3K by the end of the quarter.

Slime it: Slime Game Simulator from Hapy Games saw a peak in weekly revenue at around $1.2K in early February. The downloads for this app fluctuated, peaking at about 1.3K in mid-January and ending the quarter at around 730. Weekly active users showed an increase from 541 in late December to a peak of 1.3K in mid-January, then decreased to around 685 by the end of March.

For more insights and detailed analytics, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022